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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Habakuk
C C P C C P Alliance
1366
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Posted - 2015.08.12 10:21:33 -
[1] - Quote
Hi! We are planning a mass test on our event test server Duality on Thursday, August 13th, at 17:00 UTC (= EVE time).
What exactly is being tested?
- Another look at "Brain in a box"
How to connect to Dualityfor this test:
Test steps:
- Meet in FD-MLJ at the X-BV98 gate
- Jump to X-BV98
- Warp to POS beacon
- Shoot the control tower
- Warp to Poitot gate
- Jump to Poitot
- Align to F67E-Q gate
- Fleet 1: Jump to F67E-Q and setup gate camp
- Fleet 2: Jump to F67E-Q + fight at the gate
What else should I know?
- We will be moving players to the test system - join the channel massmoveme or use the command /moveme
- Bring many different ships
- 2M Skill points will be awarded on Singularity (and Duality) for this mass test
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1366
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Posted - 2015.08.12 10:31:19 -
[2] - Quote
What are the changes with Brain in a Box? (This is mostly a copy-paste from this old forum thread - with a few minor updates)
The changes on Duality include Brain in a Box (BIAB), a rewrite of Dogma attributes and a rewrite of skills.
Disclaimer: We have still a couple of known bugs (and probably even more not known bugs) and we have not decided yet for a release date (the outcome of this mass test might affect this date).
Brain in a Box: On Tranquility all your skills are recalculated each time you jump to a different system and then the skills are re-applied to your ship. With this change all your skill-effects are being pre-calculated on a different server node and then this pre-calculated brain is applied when needed. This improves the performance of jumping through gates and many other session changes (docking, undocking, switching ships in space, being killed).
Rewrite of Dogma attributes: Dogma attributes are nearly all of the values on your ships, modules and similar. Many of those you can see in the show info window in the "Attributes" tab or in your HUD (like your current shield). This rewrite changes how these attributes are stored and calculated on the server and the client. This change was done to allow the implementation of Brain in a Box. If you want to know more about this, feel free to watch the recording of our fanfest presentation from this year. As part of this we also rewrote most of how fleet bonuses work internally and we also had to re-implement the system of heat and overloading modules.
Skill rewrite: Together with BIAB we also moved all skill training to different server nodes. We also changed how trained skills are stored: On TQ all your skills are just inventory items, which are located within your character (=brain). After these changes they are now stored separately as skills. For this we had to change all related systems like skill training, skill queues, implants, attribute respecs, and similar - everything should behave the same, but the code behind it changed quite a bit. These changes should also fix some old issues with skill training (example: skill queue getting stuck, when the skill completes exactly while jumping between systems)
What shall we test? Just for the case that you want to help with testing beside the mass test, here some areas:
- Skill training
- Implants
- Boosters
- Fleets
- All various skill effects (on ships, modules, completely different features, ...)
- Ship, ship modules, fitting
- Session changes like jumping, docking, ...
Known issues:
- The Ballistic Control System is causing error spam (and might not work)
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1366
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Posted - 2015.08.13 10:10:49 -
[3] - Quote
Duality is ready for this test, feel free to play around a bit there before the mass test starts. Reply here (and also send bug reports) if you find any problems. Known issues list has been updated.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1366
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Posted - 2015.08.13 12:46:21 -
[4] - Quote
Aeon Amadii wrote:CCP Habakuk wrote:Duality is ready for this test, feel free to play around a bit there before the mass test starts. Reply here (and also send bug reports) if you find any problems. Known issues list has been updated. Hrmm. Says offline for me.
Yeah, the launcher is currently failing to report the status correctly. We try to get this fixed until the mass test starts.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1366
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Posted - 2015.08.13 14:33:31 -
[5] - Quote
And the launcher issue should be fixed now as well (some communication issue between our servers).
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1372
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Posted - 2015.08.14 13:50:12 -
[6] - Quote
Thank you for helping yesterday in the test. Skill points have been applied on both Singularity and Duality.
I am currently going through all the bug reports and server errors - thank you for sending as many reports!
Short summary of results: * Player count was a bit lower than hoped * Server performance was good (but difficult to interpret due to low player count) * We found several major bugs - but not many (it seems like most problems were caused by 2-3 bugs).
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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